You use the navigation keys or numeric keypad to move each letter around the playing space. When the letter is in place, press the fire key to get the next letter.
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Lexi plays the same letters as you do, using an artificial intelligence algorithm. You can see Lexi's game at any time during play by pressing the star key (*).
On the Settings display, you can decide Lexi's skill level.
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At the end of a game, Lexi's score is displayed at the bottom of the screen, unless you get a "High score!" message. In this case, the display switches after a second to the new high score tables...
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When the sound effects are turned on, short tone sequences are played each time a high score is achieved and when the player flips to and from Lexi's game.
The animated displays below show how the game looks on a variety of handsets.
| Nokia 3510i | ![]() |
| Nokia 7210 | ![]() |
| Sony Ericsson T610 |
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Actual device testing has been carried out on a Nokia Series 40 phone (6610). The software has been extensively tuned, for fast response to all player input. See the Lexi phones page for details of phone models supported and not supported.
Jar size: less than 64K.
Heap memory required: less than 200K.
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